![]() 2P Button 2: Changes palette adjustment from 1 to 8 when held.2P Button 1: Changes palette adjustment delay from 16 frames to 2 frames when held.1P Up/Down: Adjusts palette number by 1 per 16 frames.2P Button 1: Changes sprite adjustment from 1 pixel to 8 pixels when held.1P Joystick: Adjusts sprite position by 1 pixel per 2 frames.2P Button 3: Toggles between Sprite 1 and Sprite 2.2P Button 2: Changes frame adjustment from 1 to 100.2P Button 1: Changes frame adjustment delay from 16 frames to 2 frames when held.2P Up/Down: Adjusts frame number by 1 per 16 frames.Note that in order for sprite slots that are comprised of multiple sprites (like text strings) to be displayed correctly, the "Floor SW" option needs to be set to "On". This is just a sprite viewer with a highfalutin name. Put the following code in commandw.xml to fix this issue (it's a big Obj Style Checker However, writing to ROM isn't possible on a commercial set trying to switch palettes will instead load a long string of FF bytes, resulting in a completely white palette. This is supposed to be toggled by selecting "Object Style Checker" in the round select, but as previously stated, the cursor in the round select is immobile.Īfter loading the menu, the game tries to write a copy of the game's palettes to ROM starting at 0x73500, and it uses this copy to handle color data. Put the following code in MAME's commandw.xml cheat file to access a debug mode after starting a new BAND BAND ~01)
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